The game is about a hunter, who travels to an island to try to lift an ancient curse. One of Wintory’s strengths in addition to creating gorgeous main themes, is coming up with music that is perfectly suited for the gameplay and the world the player is in. This may seem a little contradictory, but it makes sense when you consider that each instrument sounds familiar on its own, but the unusual combination makes them unfamiliar, since you are hearing the sounds in a different setting. There are some orchestral elements, but, except for the French horns, they are not that prominent, something I will address later in this review.Īccording to Wintory’s videos, his aim with using all these different folk instruments was to create music that sounds like it is coming from everywhere and from nowhere at the same time. More amazing ethnic folk instruments from different parts in the world, including wooden flutes, lutes, ouds, a viola da gamba and many more, can not only be heard on the first track, but across the entire score. In addition to a nyckelharpa, which is an instrument originating from Sweden, playing the main melody, there is also a prominent role for Tuvan throat singing by The Alash Ensemble. Most of the time Wintory uses a simple melody in the main theme for this type of game, and that is also the case for The Pathless, as can be heard in the first track “None Have Returned.” In addition to the gorgeous melody, there is also a very clever choice of instruments, which is a common theme throughout the whole score. I consider Journey one of the best gaming soundtracks, making me quite curious about what kind of music Wintory has written for The Pathless.īefore we get into more details about the game and how the music is used in it, we have to discuss the main theme first, because I consider that one of Wintory’s strong suits. What both also share is that their music has been written by Austin Wintory, who has done a fantastic job on the music for both games. What ABZÛ and Journey have in common are magnificent storytelling, game design and world-building seen through the eyes of a single character traversing the world. Creative director and founder Matt Nava has already built quite a reputation at Thatgamecompany as art director for the game Journey. After ABZÛ, The Pathless is the second video game from game studio Giant Squid.
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